A = (4.503045674366989, 8.454657293972426)
B = (14, 10)
C = (6, 12)
t1, c, a, b = Polygon(A, B, C)
poly1, f, g, h, D = Polygon(B, A, 3)
poly2, i, j, k, E = Polygon(A, C, 3)
poly3, l, m, n, F_1 = Polygon(C, B, 3)
p = Line(D, C)
q = Line(A, F_1)
r = Line(E, B)
FM = Intersect(p, q)
s = LineBisector(b)
t = LineBisector(c)
d = LineBisector(a)
CC = Intersect(s, t)
e = AngularBisector(B, A, C)
f_1 = AngularBisector(A, C, B)
IN = Intersect(f_1, e)
g_1 = OrthogonalLine(C, c)
h_1 = OrthogonalLine(A, a)
OR = Intersect(g_1, h_1)
G = Midpoint(a)
H = Midpoint(c)
i_1 = Ray(C, H)
j_1 = Ray(A, G)
CN = Intersect(i_1, j_1)
k_1 = Segment(A, FM)
l_1 = Segment(FM, C)
m_1 = Segment(FM, B)
n_1 = Segment(CC, A)
p_1 = Segment(CC, C)
q_1 = Segment(CC, B)
r_1 = OrthogonalLine(IN, b)
F = Intersect(r_1, b)
c_1 = Circle(IN, F)
o = 0 (slider from 0 to 10, step 0.01)
d_1 = Circle(A, o)
I = Intersect(d_1, e, 2)
s_1 = OrthogonalLine(I, b)
J = Intersect(s_1, b)
e_1 = Circle(I, J)
K = Intersect(e_1, c, 1)
t_1 = Segment(I, K)
a_1 = Segment(I, J)
b_1 = AngularBisector(C, B, A)